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1- The button Accessories on gun shop npc stops working. Multiply by 3.6 to get KM/H. Promotional screenshot released during the pre-Alpha. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . Variants The driver can operate the vehicle, turn the lights on and off, and blow the horn. The only way to "holster" you weapons in vanilla arma is to "lower" a launcher, or go prone while holding one. If destroyed: Rapidly lose entire fuel supply over several seconds. and the 2 civ boats pleases. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. Primary armament Drawbacks this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. Destroying all of the Strider's wheels will be needed to immobilise it. There is no way to increase the speed on "Arma 3" Vehicles again, and I have never got a problem with Jonzie vehicles, check your init on the NPC to make sure that you haven't screwed anything up. 2- The option to turn on lights on vehicles just disappears =( You can use setVelocity the same way, but it's flat North West South East Up Down no matter which way the object is facing. vehicle It is incorrectly classified in-game as an MRAP. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . The Strider's ability to adjust the elevation of its periscope is clearly shown here. PHYSICS Press question mark to learn the rest of the keyboard shortcuts. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: Would be good to have wheel spin and skid if using 'E' from a standing start. GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017. All rights reserved. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. gears 1-8 and 2 reverse gears. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the Press question mark to learn the rest of the keyboard shortcuts. Any chances of adding a keybind to engage/disengage cruise? Gunship Variant: Armed with a 20mm Minigun (4000 rounds) and a 105mm Howitzer (100 HEAT-MP rounds), both controlled by the Left Gunner, and a 40mm cannon (160 APFSDS-T and 240 GPR-T rounds) which is operated by the Right Gunner. To do so, you can create your own templates in the scenario config file. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. Could you tell me where is it, please? I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). Seats If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Hold [Left Shift] to increase throttle and gain altitude. Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic on release it should close the damn menu, or it closes after selecting an action. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. It reduces up to 20% of incoming damage from HE-type munitions. could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. Whether via sea, air, or land, Arma 3 features a vast array of vehicles. A guide to graphics settings vs frame rate for Arma 3 in 2021. Very useful with HAFM naval units. In short, vehicles now have a bunch of animation and texture sources you can play with. Arma 3 vehicle armor (noob questions) I was always curious which vehicle (allowed to be on Epoch by default) has the most armour. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Tandem HEAT explosive charge. At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. enhancing the vehicular experience of Arma 3. By Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. along with them, submersible vehicles such as the SDV. Obilgatory im am relativly new at editing and scripting in Arma3. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Otherwise, like Yannick said, it does have a max rotation speed. Secondary armament The fuel tank can resist up to 100 points of damage before it ruptures. Valve Corporation. And do you recommend me a better way to increases (or implement) an speedboat much faster, please? Strider should free up the scroll wheel for more practical function like speed control. However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. Note the Commander's terminal located on the left behind the driver's seat. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . IF SPEED IS OF THE ESSENCE, OR YOU'RE IN NEED OF A LITTLE EXTRA FIREPOWER, ACQUIRING THE SUPPORT OF A I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. the current action menu is too clunky. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. Multiply by 3.6 for km/h. It's measured in meters-per-second. #4 [ESD]Calibre May 9, 2017 @ 2:51am (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. How about adding gears while we're at it? The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. I never noticed it before. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT You click it and nothing happens or it becames disabled Could be the original, but more faster. Arma is a very CPU-intensive game, much affected by processor single core performance. Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Fuel capacity Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. November 24, 2016 in Solved. insertions where surprise is key, deploy the SDV and approach the target from below. Multiply by 3.6 to get KM/H. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. Like the RCWS HMG, manual zeroing is also possible up to a maximum of 1500 m. Pre-Alpha olive drab green paint scheme applied to the Gorgon and Strider. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. ^ A low gear would certainly help for steep terrain. By and, As often as it's done Interior. The introduction of a new PhysX-powered physics model has resulted in the most detailed Targeting:1 Laser DesignatorDefensive:1 Smoke Generator If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! I can't find the PBO of the original Arma 3 vehicles. Create a new vehicle shop is very simple. Mousewheel up= +10kph Mousewheel down= -10kph. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. have at act as an accelerator. By using this site, you agree to our Terms of Use. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. Would definately make driving more fun :), Hmm.. what about Ctrl + W/S keys to adjust the relative speed? I click it, nothing happens. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. The pre-Alpha NATO texture can still be applied to the Strider, although it can only be done in the Virtual Garage or through the. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). All trademarks are property of their respective owners in the US and other countries. I was curious about how fast a player could run forward in a single direction. Valve Corporation. Momentum, suspension and gravity all play a much bigger Games. Articles containing unused/removed content. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". You cannot "lower" a launcher. It's not as indepth as your solution but it is there. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. Also if using CBA you could use their perFrameHandler instead. Maybe Its still there. Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. Thank you for the help! Create an account to follow your favorite communities and start taking part in conversations. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". I can't understand the reason. Armed with working periscopes, Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. It would only affect top speed which the 3 keys do already. ARMA 3 is processor clock dependent first (both client- and server-side). WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. All four of the Strider's wheels are able to resist just 250 points of damage. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance. 800 DPI is best for me. (*) Not used by any in-game Strider. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. Armed Assault Wiki is a FANDOM Games Community. 4000 mass It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 No matter the variant, they all utilise Composite Armour plating. Or do u knew some tutorial that have a step by step to do that, please? Faction Strider, Strider HMG, Strider GMG PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. The other step, i found the Jozen's mod with very nice cars, and i figured out that it uses variables to set car's colors, car's equips and other's car's config. Powered by Invision Community. The Strider's body can survive 1,600 points of damage. The mod works for all vehicles that use tank, car or boat physic modelling. Move the mouse slower. Intel Xeon-processors have been proven to perform better than regular non-server CPU:s. - RAM About the lights, i figure out that is because the option to turn it on only appears at night time. But what is the best way to do it relative to the direction the vehicle is facing? The hatchback speed, the offread speed, the boats speed. Love it if you could make it work with the submarines too. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. A guide to graphics settings vs frame rate for Arma 3 in 2021. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. This script was used to get speeds. its a big problem =( PayPal donations accepted at: https://www.paypal.me/PhronkThis video is created using games from Bohemia Interactive.See httpwww.bistudio.com for more information. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Please see the. I disabes the mod, and its works. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? I never liked, in any game, tapping the "gas pedal" to accelerate with.