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Typical nautiloids looked like enormous conchshells fitted with an exterior deck and rubbery tentacles protruding from the forward section. At 3rd level, as an action for 1 psi point, you release a 15 ft. cone of psionic energy. Qualith is written in four-line stanzas and is so alien in construction that non-illithids must resort to magic to discern its meaning. When you successfully grapple a humanoid with your tentacles, you can attempt to stun it. An object in stasis has immunity to all damage. Through the power of thought alone you can produce spell-like effects. Components: V, S Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. The Nautiloid is the standard ship of the line of the various illithid nations and reflects the nature of the race. When you finish the short rest or long rest, you gain 1 temporary hit point for every 2 unused psi point you had. The Mind Flayer can cast Counterspell as a third level spell as a reaction each round. Your base walking speed is 30 feet. The brain becomes an ustilagor - the larval form of an intellect devourer. The closest to happiness any mindflayer can know is in its pride and in satisfying its curiosity. At 3rd level, you may spend 1 psi point as an action to force a creature to attempt an Intelligence saving throw. As an action, you cast suggestion as a 2nd-level spell without requiring components. You can then choose to advance in the mind flayer class or any other class, but only members of the mind flayer race can take the mind flayer class. Mind flayers are self-serving and prey on intelligent humanoids, while their communities rely on a rigid hierarchy. A psionic talent requires no psi points. They are the Illithids. They view themselves as masterminds, controlling, harvesting, and twisting the potential of other creatures to further their evil and far-reaching goals. Its skin is some cool color, such as pale green, mauve, or sky blue, and when it is well-fed, its body is coated in a thin film of mucus. A creature you touch becomes invisible until the spell ends. Only some humanoid species are suitable hosts for tadpoles: humans, elves, drow, githzerai, githyanki, grimlocks, gnolls, goblins and orcs. Your Intelligence increases by 2 and your Charisma increases by 1. From 14th level you have advantage on saving throws made against 4th and 5th-level spells. At 1st level, you know one discipline: the Illithid Discipline. As an action, you cast telekinesis as a 5th-level spell without requiring components. Your Armor Class is 15. Culinary Killers. Components: V Beginning at 10th level, your size becomes Large. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by- 10-foot panels. Detect Thoughts (3 psi). It must succeed on a Wisdom saving throw or be charmed by you for the duration. It can innately cast the following spells, requiring no components: Mindflayers feed on the brains of sentient creatures, mainly humanoids. The Spells Known column on the Arcanist Spellcasting table shows when you learn more wizard spells of 1st level or higher. From 10th level, the range of this creature sense becomes 300 feet. If, for some reason, a mature tadpole does not undergo the process of ceremorphosis, it becomes a ravenous predatory creature known as an illithocyte or, if allowed to grow out of control, a neothelid. An illithid healthy from a brain-rich diet secretes a thin glaze of mucus that coats its mauve skin. The mind flayers are known to be present in the plane of Xoriat, the Realm of Madness. When you reach 17th level in this class, the maximum CR increases to 1 and you can maintain three thralls at a time. If you switch targets, the prior target is no longer affected by the spell. Spells Known of 1st-Level and Higher. You must finish a long rest before you can use this feature again. On a successful hit you deal 1d10 + your Intelligence or Strength modifier. This system of tactile writing (similar to braille) is read by an illithid’s tentacles. A brainstealer dragon is a monstrosity that combines the most horrid aspects of mind flayers and dragons created on the rare chance an illithid tadpole is inserted into a live but incapacitated dragon. Casting Time: 1 action The limit is based on your mind flayer level, as shown in the Psi Limit column of the Mind Flayer table. You can communicate telepathically with creatures within 120 feet that knows a language.Lesser Magic Resistance. The mind flayer psionic discipline provides different options for how to use it with your psi points. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. You can try to move a Huge or smaller creature. Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) Due to their immense psionic potential, they are not linked to any elder brain and are actively hunted by any mindflayer colonies not ruled by their own kind. The mind flayer emits psychic energy in a 60-foot cone. At the end of the ritual, the target creature becomes your thrall with all thoughts of escape or hostility towards you eradicated. Duration: Concentration, up to 10 minutes. You can only have one psychic focus benefit at a time, and using the psychic focus of one discipline doesn't limit your ability to use other disciplines. After that many years, you and the mind flayer lay another clutch, allowing each of you to use this feature again. Your choice grants you additional features when you choose it at 1st level, and again at 3rd, 10th and 18th level in this class. Lawful Evil. You gain a flying speed equal to your movement speed. If you choose to be a yaggol, the following traits replace the mind flayer's Ability Score Increase, Superior Darkvision, Sunlight Sensitivity and Languages traits. Emotionally, a mindflayer appears detached and calm, showing no signs of passion or loss of control. Well, according to the 5e Monster Manual, an Aboleth is Challenge Rating (CR) 10, and a Mind Flayer is CR 7. Most illithids belong to a colony of sibling mind fiayers devoted to an elder brain - a massive brain-like being that resides in a briny pool near the center of a mind fiayer community. Duration: Concentration, up to 1 minute. They subjugated and consequently warped whole races of humanoid slaves, including the githyanki and githzerai, the grimlocks, and the kuo-toa. This CR limit increases by 1 for every 20 points added to the collective Intelligence score. You can try to move an object that weighs up to 1,000 pounds. If you die, your mind is transferred to the. You gain the ability to move or manipulate creatures or objects by thought. Mind flayers, also called illithids, are the scourge of entient creatures across countless worlds. While focused on this discipline, you gain a +2 bonus to damage rolls against aberrations. You gain resistance to cold, lightning and necrotic damage. Mind Blast (2 psi). They even wear outfits straight out of Flash Gordon.And yet the fifth-edition Dungeons and Dragons mind flayer feels unsatisfying to me, maybe because, as written, it just isn’t very efficient. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice which side). Once the Elder Brain has been created, you may use the process of creating a thrall to instead create another mind flayer, which is also charmed by you. Tadpoles that survive to maturity are put through the ceremony of ceremorphosis, where they are implanted in a humanoid victim and devoure its brain, taking its place and merging with the body and transforming it into a new mindflayer. The level of the new spell cannot exceed the level indicated in the Arcanist Spellcasting table. Aberration. The mind flayer is a 10th-level spellcaster. You gain immunity to being charmed, frightened, paralyzed or poisoned, and you are immune to exhaustion. Some options let you spend additional psi points to increase a discipline's potency. The shells were harvested from enormous snails indigenous to an unkno… Stunning Tentacles (3 psi). Casting Time: 1 action Illithids prefer to communicate via telepathy and use their telepathy when issuing commands to their thralls. Project Image (10 psi). Casting Time: 1 action Until the end of your next turn, the creature takes only the actions you choose, and doesn’t do anything that you don’t allow it to do. Roll 5d8; the total is how many hit points of creatures this spell can affect. They grow to become stronger and more spiteful mind flayers known as ulitharids. Ethereal Tadpole (3 psi). In addition, the object can't be targeted by magic, or perceived through magical scrying sensors. At 18th level, your Intelligence score increases by 4. This way, you have a ready-made 5e mechanism working for you. You can move the hand up to 30 feet each time you use it. From 3rd level onwards, when you eat the brain of a humanoid, dead for no longer than 10 minutes, you regain 1d6 psi points and gain 10 temporary hit points. You may put the brains of creatures that have not been dead for more than 24 hours inside the pool, adding them to the growing mass of grey matter. Suggestion (6 psi). You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Duration: Concentration, up to 1 minute. 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