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Running right up to him won't make him break off his attack, he 's more than happy to drop a missile or grenade right in your face without care for his own safety. If you don't notice that he has joined the fight, he might burn you and your followers into the ground before you know it. Their wanderlust has gifted them with experience and strengthened their cold instinct for the kill. All rights reserved. If follower dies, items will be transferred to their inventory. The lowest tier of most factions will rarely have good condition weapons, while the highest tier of opponents have moderate chance for good condition weapons. Buffout: When the number of enemies in the fight is over six or if the follower is using melee/unarmed attacks and the number of enemies is over 3. The major difference is that the player's repair skill not medicine skill influences the effectiveness of the spare parts. FWE incorporates a modified version of Arwen's smarter AI module (originally based on Taylorsd's Combat Enhanced Package (CEP). Another small change would be improving the appearance of Mama Murphy’s face. If they have these supplies in their inventories, they will handle all of their health maintenance themselves. So they will heal to 100% over 8 hours. The game has so many systems to fiddle with, so much lore to expand on, and plenty of iffy-looking NPCs in need of a graphical face lift. Body part condition ranges from 0 to 100 percent. PCs open ammo boxes and containers to equip themselves with better weapons and explosives. Psycho: When and enemy's health is over 300 or the player's health (not the follower's) is below 25%. Most NPCs will now attempt to flee/retreat to survive (much less likely to make suicidal attacks). * Causes fallout 3 crashes: teamspeak "overwolf", ASUS xonar "gx" & GamerOSD. Module containing all of the changes to, and new features for, followers. The Limb Detail menu will also tell you what crippled limbs the Stimpaks will be able to heal base on the availability of other medical supplies. Due to their their great Unarmed skill and strength, they can knock you temporarily senseless and blind, momentarily helpless, scrambling to orient yourself and keep moving to save yourself from more blows. This also affects followers, but they don't stand up to it as well as you do, they collapse helplessly to the ground when hit like this. TC mercs now wear multiple different kinds of head gear including wraps, bandanas, glasses, and their own combat helmets. The following changes apply to all companions except Dogmeat. As long as you provide your followers with the appropriate supplies they will automatically manage their health and wellbeing. This option can be customized as well. In fact, they will return to the location indicated in the message. Synchronisation update for UPDATED Unofficial Fallout 3 Patch 1.7. This Texture/Mesh Pack will upgrade the Terrain fidelity of the Fallout 3 Wasteland. - Enhanced Child Mercenaries (ECM): Optional plug in that adds buyable child mercenary companions. Most notably, various creates now recieve the toughness perk (of which FWE has up to 5 ranks) to provide DR protection for creatures and a modified nerd rage perk to make close combat opponents real nasty as their health gets low. I have everything working except the fact that I need "EVE.esp" for the last 4 Mods. This is not accomplished by just simply giving enemies more HP and damage bonuses, but by providing new and exciting enemy variants with special abilities, traits and weapons. All followers heal while the player sleeps at a rate of 12.5% of their maximum health points per hour (for main health and uncrippled limbs). FWE includes a re-built version of Mihoshi333's "Monster Perk's Addon for MMM" as a functional mod into FWE, even if not using MMM. Fallout 3, like all of Bethesda’s games, is a mod paradise. NPCs are much more likely to take cover during combat, will reload under cover, search for cover while moving towards you, and will often fire from cover. Remember that Stimpaks also provide healing to limbs as well. This headset can be hotkeyed to allow you to quickly issue orders to your companions. Corresponding to new file of Blackened FWE - EVE - Project Beauty. The correct one is 88F5A264. Giant mutant geckos, plasma guns that dissolve your enemies, … The source mod is altered so carvan's no longer respawn if killed. TC equipment is now in slightly better condition relative to Raider gear. Corresponding to FWE's followers combat style issue. Turn your copy of Fallout 3 into a mutant masterpiece with these 10 essential mods. Raiders now wear more head gear, including wraps, bandanas and biker goggles. But I have to admit that the green tint looks horrible, no … Health is no longer automatically restored after battle. - Enhanced Children Dismemberment Pack: Optional files, install this if you want to see dismemberment on the children. No healing is applied to crippled limbs during combat and stimpaks heal over 5 seconds (like the player). Super Mutant Grenadier - Usually packing missile launchers and grenades, but sometimes trading them off for something else if the whim hits them. Super Mutant Overlord Grenadier - Knocking the Missile Launcher out of his hands is possible, but not always what you want to do. Fallout 3 is an utter classic that came out 10 years ago, and some rather unkind words have been said about it in that time. Four new types of Raider have been added to the leveled lists. * Dual monitors? For the six human/humanoid followers (Charon, Jericho, Clover, Star Paladin, Butch, and Fawkes) they need Stimpaks to heal and medical braces and surgical supplies to heal crippled limbs, just like the player. Marauder - Wandering the wastes looking for adventure and whatever they can plunder, these vagabonds are stronger than other raiders and carry much better gear. Tweak scripts. Followers will be synchronized with the player actions at close range. This makes your followers less able to contribute to the fight and makes the enemies focus more on you. Super Mutant Basher - An 8 foot tall, 800 lb muscled monster wielding a sledgehammer is not a threat to be taken lightly by young characters. They're the reason my game crashes. For example, if you have a medical brace the stimpaks will be able to heal crippled arms and legs but not a crippled head or torso. If you can mod it, we'll host it. Manage your fights so that this does not happen! Faction equipment lists are reworked, so you will see the new weapons added by FWE more frequently on enemies where it makes sense. Super Mutants are now a bit more aggressive. Welcome to Fallout 3, a game that only one word can describe. Compatibility Patch for the unofficial fallout 3 patch FO3 Wanderers Edition - Alternate Travel. One set of surgical supplies will heal both a crippled head and torso. The six human/humanoid followers use the same reporting and management menus. There are 4 tiers of Super Mutants that appear as the player levels (Low, Mid, High, BrokenSteel), Tier 4 - Elite Supermutants (Only if using Broken Steel). Pit Dogs - Reared in Raider pit fights, these former slaves know of no comfort other than the spray of blood and the cheers of frenzied onlookers. You can now have multiple companions (0 to 5) at once based on your karma [credits: 0h Followers]. Super Mutant Gunner - A staple of the Super Mutant squad, he packs heavy weapons like M60s, Miniguns or Flamers. Also beware of Fast Travelling to dangerous areas, you could be taken by surprise and killed without much of a fighting chance when you arrive. Companion stats slightly improved to compensate for the extra challenge [credits: Better Companions]. Only one medical brace is needed to heal all crippled arms and legs. If you’re looking for the best Fallout 3 mods, you’ve found them right here in our handy list. I ran FO3Edit and I need the "EVE.esp" in order for those to run. If turn on the backpack, You can order to "Open your backpack" followers (except creature companion). Mart's Mutant Mod - DLC Broken Steel.esp=1. 0 comments Comments. This mod adds a "command headset" to your apparel tab, that let's you give orders to your companions remotely, including group orders. Stimpaks will heal for 50% of the followers max health PLUS a bonus based on the player's medicine skill (equal to your medicine skill / 4; as a percentage). Behemoths are now team players. If Stimpaks are available and the follower’s health is less the 100% you can direct the follower to use a Stimpak. About home marker feature and dlc. Super Mutant Breaker - A Super Sledge and a Super Mutant make a naturally dangerous combination. 1) Install Fallout 3. At that time, they will not return to their new home marker even if you set new home marker. Super Mutant Infantry - Wields a variety of assault rifles and is more than happy to lay down a lot of damage. Make no mistake, this mod makes combat very difficult and I recommend not to play on any difficulty higher than 'Normal'. Medicine Men - The raider also fears death, though he masks it in cruelty and violence. As I add items to their inventory, they eventually reach their carry weight cap as usual and I can no longer add items. 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