Convert your 2 infantry in Libya to tanks and use them to help Italy take Egypt. split your 120 divisions into an army group of 5 generals, and place 1 on the French border, and the rest on Poland. Moreover, Heinrich Himmler is worth getting as he slightly increases your manpower as well as the Captain of Industry, War Industrialist and Heinz Guderian as a military theorist. as well make sure to be on time when declaring on Soviets. thanks m8 for checking our guide, come back in a week for more content, we intend to update it regularly. An Intermediate Guide to the Navy in Multiplayer By ems This guide will cover more intermediate knowledge and tricks of the HOI4 Navy, as well as comment on the current navy metas, why they work, and how to deal with them. On top of this, you should try and prepare a series of naval invasions in Britain (Dover and Bristol seem to work well for me). You want to generally have more factories on planes than the UK until you get your tanks and mechanized. If you understand all the advice it gives you are in a good position to design your own strategies for MP. A good nation for new players. convert 5 of these to your Spanish civil war volunteer template and train them until they're regular or the civil war starts. Don't think of them as a major. As previously stated, it is important that you build a large navy and air force. Tactics: as always, game depending. With Hitler in power, you get a 25% increase in political power giving you a massive advantage over your foes. How much industry should I allocate for my infantry divisions? That guide is a good place to start. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/TopicLinksContainer.3b33fc17a17cec1345d4_.css.map*/With those basics set up, you're looking for Schadt to buff civ construction (and he's only 50 PP). You're looking to get free trade, war economy, and Hjalmar Schadt early on so your civ/refinery construction is humming along. Best Air Doctrine HOI4. Arty- 0-1 to start, expanding later on. Make sure that you garrison your ports along with the coast tiles next to the ports. Germany get a unique bonus and you can variant upgrade tanks to take advantage further, but the final cap for speed is on MOT ( 12km/h or 13 . use the xp generated to make them 14/4's (14 infantry, 4 artillery). Fighter 1s are just free XP to the enemy. douard Daladier and the Radical Party require your immediate to help to protect La Rpublique against the Fascist Menace which Hitler has created in Germany. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Also, research at least mech 1 to double hard hardness of motorized. After the Spanish civil war ends convert all your divisions to your filler template and train them to at least regular. ._2ik4YxCeEmPotQkDrf9tT5{width:100%}._1DR1r7cWVoK2RVj_pKKyPF,._2ik4YxCeEmPotQkDrf9tT5{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._1DR1r7cWVoK2RVj_pKKyPF{-ms-flex-pack:center;justify-content:center;max-width:100%}._1CVe5UNoFFPNZQdcj1E7qb{-ms-flex-negative:0;flex-shrink:0;margin-right:4px}._2UOVKq8AASb4UjcU1wrCil{height:28px;width:28px;margin-top:6px}.FB0XngPKpgt3Ui354TbYQ{display:-ms-flexbox;display:flex;-ms-flex-align:start;align-items:flex-start;-ms-flex-direction:column;flex-direction:column;margin-left:8px;min-width:0}._3tIyrJzJQoNhuwDSYG5PGy{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%}.TIveY2GD5UQpMI7hBO69I{font-size:12px;font-weight:500;line-height:16px;color:var(--newRedditTheme-titleText);white-space:nowrap;overflow:hidden;text-overflow:ellipsis}.e9ybGKB-qvCqbOOAHfFpF{display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center;width:100%;max-width:100%;margin-top:2px}.y3jF8D--GYQUXbjpSOL5.y3jF8D--GYQUXbjpSOL5{font-weight:400;box-sizing:border-box}._28u73JpPTG4y_Vu5Qute7n{margin-left:4px} Also, let me know what nation you would like to see in my next guide in the pool below. This item will only be visible in searches to you, your friends, and admins. If Spain ends before Anschluss, you need Goebbels to avoid demobilizing. If there are no plane tech limits, encourage Hungary/Bulgaria to rush fighter 3s. With Rhineland + Goebbels, you can go war economy immediately. produce tank divisions until Barb. Furthermore, consider making an alliance with Italy as this will see a large amount of the British navy distracted in the Mediterranean and often sees Mussolini capture the Suez Canal cutting the European Allies off from Asia. Operation Wesserubung (only do this if you are going to invade Denmark and Norway). Free trade is always worth it. Once you begin the war, you should just let the Soviets attack constantly until there manpower goes to zero on the highest conscription policy. These are what you mainly build for the rest of the game. 2011 ford edge sunroof recall; former koaa news anchors France players will rarely ever help the Benelux, so it should be fairly easy to cap them. Make 20 width infantry with AA instead. In this guide, you will obtain a basic knowledge on the German Reich ofHearts of Iron IV as well as vital tips that should help you to maximise your gameplay experience and crush your enemies. Introduction Most Hearts of Iron IV players will agree that Germany is one of the most thrilling nations to play due to its unique national focus tree and advantages it gets in comparison to neighbouring states. Rush fighter twos and do whatever literally nobody cares. ._1x9diBHPBP-hL1JiwUwJ5J{font-size:14px;font-weight:500;line-height:18px;color:#ff585b;padding-left:3px;padding-right:24px}._2B0OHMLKb9TXNdd9g5Ere-,._1xKxnscCn2PjBiXhorZef4{height:16px;padding-right:4px;vertical-align:top}.icon._1LLqoNXrOsaIkMtOuTBmO5{height:20px;vertical-align:middle;padding-right:8px}.QB2Yrr8uihZVRhvwrKuMS{height:18px;padding-right:8px;vertical-align:top}._3w_KK8BUvCMkCPWZVsZQn0{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-actionIcon)}._3w_KK8BUvCMkCPWZVsZQn0 ._1LLqoNXrOsaIkMtOuTBmO5,._3w_KK8BUvCMkCPWZVsZQn0 ._2B0OHMLKb9TXNdd9g5Ere-,._3w_KK8BUvCMkCPWZVsZQn0 ._1xKxnscCn2PjBiXhorZef4,._3w_KK8BUvCMkCPWZVsZQn0 .QB2Yrr8uihZVRhvwrKuMS{fill:var(--newCommunityTheme-actionIcon)} hoi4 put checks in place to prevent people from using ahead of bonuses on stuff too far ahead to prevent research rushing. Also, how many civilian factories should I have before I switch to building military factories? you should have around 20-30 at this point. Please see the. However, this HOI4 guide can help you set for a great Ethiopia run. If you do and have a spare research slot available research them for better production efficiency. If Japan is going light tanks then convince the USSR to send you anti air to use as support anti air to pierce the Japanese tanks. Due to its advantages, it is likely one of the easiest as well. You're less likely to capture Arty on capitulation so you'll need more factories. Guns- 1 factory if you're going 24 on planes, a few if you're going 26 to start. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px;text-align:left;margin-right:28px}._2iNJX36LR2tMHx_unzEkVM{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex}._2iNJX36LR2tMHx_unzEkVM ._24r4TaTKqNLBGA3VgswFrN{margin-left:6px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid 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national focuses: After you have completed these, your army (which you should be building up during these national focuses) will be enough to go down the Anschluss path and eventually go to war with the Allies. urban assault should take priority from these(however make sure your attacking states with unplanned offensive as it allows for the best grind). ._1EPynDYoibfs7nDggdH7Gq{margin-bottom:8px;position:relative}._1EPynDYoibfs7nDggdH7Gq._3-0c12FCnHoLz34dQVveax{max-height:63px;overflow:hidden}._1zPvgKHteTOub9dKkvrOl4{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word}._1dp4_svQVkkuV143AIEKsf{-ms-flex-align:baseline;align-items:baseline;background-color:var(--newCommunityTheme-body);bottom:-2px;display:-ms-flexbox;display:flex;-ms-flex-flow:row nowrap;flex-flow:row nowrap;padding-left:2px;position:absolute;right:-8px}._5VBcBVybCfosCzMJlXzC3{font-family:Noto 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var(--newCommunityTheme-button);padding:4px}._1YvJWALkJ8iKZxUU53TeNO{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7{display:-ms-flexbox;display:flex}._3adDzm8E3q64yWtEcs5XU7 ._3jyKpErOrdUDMh0RFq5V6f{-ms-flex:100%;flex:100%}._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{color:var(--newCommunityTheme-button)}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v,._3adDzm8E3q64yWtEcs5XU7 .dqhlvajEe-qyxij0jNsi0{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._3adDzm8E3q64yWtEcs5XU7 ._12nHw-MGuz_r1dQx5YPM2v{color:var(--newCommunityTheme-button);margin-right:8px;color:var(--newCommunityTheme-errorText)}._3zTJ9t4vNwm1NrIaZ35NS6{font-family:Noto Sans,Arial,sans-serif;font-size:14px;line-height:21px;font-weight:400;word-wrap:break-word;width:100%;padding:0;border:none;background-color:transparent;resize:none;outline:none;cursor:pointer;color:var(--newRedditTheme-bodyText)}._2JIiUcAdp9rIhjEbIjcuQ-{resize:none;cursor:auto}._2I2LpaEhGCzQ9inJMwliNO,._42Nh7O6pFcqnA6OZd3bOK{display:inline-block;margin-left:4px;vertical-align:middle}._42Nh7O6pFcqnA6OZd3bOK{fill:var(--newCommunityTheme-button);color:var(--newCommunityTheme-button);height:16px;width:16px;margin-bottom:2px} For army set upgrade and reinforce equipment priority to lowest, and duplicate your infantry template (one is for the spanish civil war, one is your cheap line filler). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. CL3s with multiple spotter planes and radar and hard to detect and pack a punch. Then you want design companies and finally get the military advisors just before war starts. Press question mark to learn the rest of the keyboard shortcuts. This item will only be visible to you, admins, and anyone marked as a creator. Always spend the PP to keep MEFO bills running and improve worker conditions once during the buildup (maybe right after picking a plane company). Motorized- early, 1 factory will sustain you for a long time. Arise children of the Fatherland! New comments cannot be posted and votes cannot be cast. With this, find below a concise list of the research you should prioritise: Im going to split this section into two separate parts as the tactics used against the Allies and the Soviet Union are somewhat divergent. Australia is a good nation for new players, but in the hands of a good player (or just by following this guide) can be the most frustrating thing the axis has to deal with. Operational integrity gives the most agility of all the air doctrines. Ultimately, when it comes to military production in general, you want to assign all your factories like so: 10 on guns 4 on support equipment 3 on artillery, as for this strategy we want need them that much 7 on light tanks 2 on motorized 1 on fighters You want 1 factory on armoured cars, presumably for the recon companies in your tanks. Goal in this strategy is to remove all debuffs before war. I'm not a fan of the silent workhorse either. Raj is the Soviet Union for Japan, you are the nation that has a easy early game all the way until 1941 when you are forced to deal with the Japanese and hold them off. You really need to win the air war in multiplayer. Of course you will be missing the bombing bonuses. It's pretty basic and works for most situations. Both are acceptable, construction is the "late game" play but the timing with conc 4 is great. Tanks defending Italy/Greece is a must if the Allies won Africa. Then infantry and armor leaders and division attack. Lights can work in MP when the skill gap between players is huge. Enough is a very vague term but it's going to depend heavily on your template design. If you're feeling not ready, you can delay Danzig and take some of the naval foci. And to that end, keep some tanks near every front and don't go fully all in. As with our Soviet Union guide, I will provide some general rules that you should follow even if you decide not to adopt my military tactics. I always get war economy, free trade and Schacht, and I end up with around 90 civs mid-1938, but I heard that people have around 150? For research start off with researching heavy 2's (make sure after treaty with USSR to stop researching these then reapply so the bonus takes effect), as well as computing tech including radios. In general, the most important thing is having a good team. As well group your navy into one fleet. .Rd5g7JmL4Fdk-aZi1-U_V{transition:all .1s linear 0s}._2TMXtA984ePtHXMkOpHNQm{font-size:16px;font-weight:500;line-height:20px;margin-bottom:4px}.CneW1mCG4WJXxJbZl5tzH{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._11ARF4IQO4h3HeKPpPg0xb{transition:all .1s linear 0s;display:none;fill:var(--newCommunityTheme-button);height:16px;width:16px;vertical-align:middle;margin-bottom:2px;margin-left:4px;cursor:pointer}._1I3N-uBrbZH-ywcmCnwv_B:hover ._11ARF4IQO4h3HeKPpPg0xb{display:inline-block}._2IvhQwkgv_7K0Q3R0695Cs{border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._2IvhQwkgv_7K0Q3R0695Cs:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B{transition:all .1s linear 0s;border-radius:4px;border:1px solid var(--newCommunityTheme-line)}._1I3N-uBrbZH-ywcmCnwv_B:focus{outline:none}._1I3N-uBrbZH-ywcmCnwv_B.IeceazVNz_gGZfKXub0ak,._1I3N-uBrbZH-ywcmCnwv_B:hover{border:1px solid var(--newCommunityTheme-button)}._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk._35hmSCjPO8OEezK36eUXpk{margin-top:25px;left:-9px}._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:focus-within,._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP._3aEIeAgUy9VfJyRPljMNJP:hover{transition:all .1s linear 0s;border:none;padding:8px 8px 0}._25yWxLGH4C6j26OKFx8kD5{display:inline}._2YsVWIEj0doZMxreeY6iDG{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-metaText);display:-ms-flexbox;display:flex;padding:4px 6px}._1hFCAcL4_gkyWN0KM96zgg{color:var(--newCommunityTheme-button);margin-right:8px;margin-left:auto;color:var(--newCommunityTheme-errorText)}._1hFCAcL4_gkyWN0KM96zgg,._1dF0IdghIrnqkJiUxfswxd{font-size:12px;font-weight:700;line-height:16px;cursor:pointer;-ms-flex-item-align:end;align-self:flex-end;-webkit-user-select:none;-ms-user-select:none;user-select:none}._1dF0IdghIrnqkJiUxfswxd{color:var(--newCommunityTheme-button)}._3VGrhUu842I3acqBMCoSAq{font-weight:700;color:#ff4500;text-transform:uppercase;margin-right:4px}._3VGrhUu842I3acqBMCoSAq,.edyFgPHILhf5OLH2vk-tk{font-size:12px;line-height:16px}.edyFgPHILhf5OLH2vk-tk{font-weight:400;-ms-flex-preferred-size:100%;flex-basis:100%;margin-bottom:4px;color:var(--newCommunityTheme-metaText)}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX{margin-top:6px}._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._19lMIGqzfTPVY3ssqTiZSX._3MAHaXXXXi9Xrmc_oMPTdP{margin-top:4px} I'll cut right to the chase. New Zealand just makes light tanks, doesnt get any easier then that. As Germany offer help and tips to your Axis Minors, however make sure they do their roles ie, Hungary AC, and Romania SF. You want to kill Poland with as little casualties as possible, and blitz the Benelux after Poland has capitulated. Like if one D-Day goes to Bulgaria via thessally, one goes for Rome, one goes for Lisbon, one goes for Galicia, one goes for Normandy, and a fake D-Day hits Normandy, won't Germany be forced to split his attention and his tanks, giving the opportunity to knock at least one Axis power out of the war? Construction gives you more factories but you'll have to import more resources to get the same output, especially tungsten. You need at least 180 divisions to pull this off (260 is ideal), with a mix of infantry and tanks. Check out my other nation guides. All trademarks are property of their respective owners in the US and other countries. use your last two slots on researching industry, and apply research bonuses to rush down construction and dispersed industry. There are a couple things I would do differently. The solution is to do a no air build. In terms of political power, go with Industrial Concern (IG Farben) and military advisors that come with Army Innovations and Air Innovations. February 27, 2023 . HOI4 Guide: Ethiopia Made Easy Despite its tough start, you can easily turn Ethiopia into an African powerhouse in Hearts of Iron IV.
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