While H Kabari is minus, this doesn't mean you can just mash on Baiken though. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. The lower the tier, the weaker the character. Nagoriyuki is the opposite of this. Don't take this seriously. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Millia's mobility lets her keep Ramlethal honest in neutral. Faust - 5.4. by 25% before applying R.I.S.C. Once you're close enough to the corner for j.D to wall bounce, Sol can usually air dash cancel into another one. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. 26. Guilty Gear Strive originally released in June 2021 . Best Match. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. Nagoriyuki - 5.6. Search Results - Showing 0 - 34 Of 129. Legend. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Due to it being a projectile, you can't do anything about it. Also links into 2K against crouching opponents, even at max range. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. A special type of blocking done by inputting a block immediately before blocking an attack. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. More than other characters at least. The amount of Tension gained when the move is input. Most things Leo does round start loses to Ram's. [[GGST/ May|Overview]] | [[GGST/ May/Frame_Data|Frame data]] | [[GGST/ May/Matchups|Matchups]] | [[GGST/ May/Strategy#|Strategy]] Return to Top, Frame Data Counterstrategy Reverse Matchup [1]. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. You out neutral him but he heavily out damages you. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. https://github.com/PapstJL4U/fgMetagame. Resources. Includes first active frame. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Only use this if strike invincibility is desperately needed while in mid-air. A lunging gut punch. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. His damage is good but not great. I think most interestingly is Leo. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. Just try to turtle with FD and let him slowly back off via the block pushback. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Please keep in mind the matchup chart is subjective and not all players may agree. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. The opposite of hoping your main will be buffed, ________ thinking. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. Axl will likely attempt to reset to neutral over extending pressure sequences. This can be combined with dash momentum to cover large distances extremely quickly. You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. Used to call out opponents who make predictable jump-ins or keep chicken blocking. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. If you land 6S on the first active frame, the remaining duration is the same whether you cancel into Gun Flame (Feint) or not, so doing so allows you to build more Tension and pull your hurtbox back, rendering the move more difficult to punish in neutral. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Sol Badguy's Guilty Gear Strive tier match ups. 14 comments. Ram has access to a few safe jumps making her Mortobato super easier to bait. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. Sol's command throw. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. Potemkin - 5.8. This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. How much R.I.S.C. It loses to throws, so try to only use it if the opponent isn't at point blank range. Both characters struggle to stop the other when they get going. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. Remind them that blocking isn't everything. Edit:I forgot to mention. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). For Example: 2369 for a j.236 input. Worst Match. However, Testament can get positive bonus easier in theory due to high conversion ability due to stain state and, Testament has two strong ways to stop Ram from jumping out of the corner with. His immense damage output massively rewards hard reads. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Usually improves frame data against blocked moves or gives more meter than a normal block or both. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. The meaning of the symbols of / and /bet seen in a dream. Corner combo staple, and Sol's only disjointed air button. Please keep in mind the matchup chart is subjective and not all players may agree. This can be caused by crouching, certain moves, and being short. If confirmed correctly, however, jump canceling the move will yield more damage, especially on Counter Hit. Combos into 5H as far as near max range or 2H at close range. If he values his life at least. He further explained that Ramlethal is a hard matchup . He is described as a noble vampire samurai who wields a bloodsucking blade. Ramlethal is a top character in Justin Wong's Guilty Gear Strive tier list. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. The time before an attack is active including the first active frame. Random Notes:Leo players have the all-round best usernames.Faust players have the most toxic usernames.Every Sol player is "__ __guy".Most characters have a bunch of "__ onlyfans" players, except Millia.Millia players had the most normal usernames.There were also heaps of racist and misogynistic usersnames basically across the board, but a bit more than average among Anji players. An input method to perform a special move in the air as fast as possible after you leave the ground. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. Walk back Far Slash and jumping away can work well. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. Sol matchup chart. This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Outside of Bomber loops, youve also got a harder time making the most of his low health. Avoid using the follow-up if the initial attack Wall Sticks so that the wall can be broken by a stronger ender like 5H, 6H, Fafnir, or Tyrant Rave. Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F). That being said, f.S's pushback means that there are ranges where 5H will whiff. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. 32. The most well-rounded defensive toolkit in the game. You don't like having to work your way in against characters that outrange you. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . Sol has tricky special moves which help him get in, and a suite of normals which . Slow but high reward anti-air that mainly sees use as combo filler. Combos directly into c.S, though 5K should be used instead if the forward movement doesn't bring Sol close enough for c.S or the gravity is too severe. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Agree or Disagree, but these are my thoughts rig. A particularly strong setup is OTG c.S > f.S followed by quickly tapping back into another c.S, which will put Sol out of throw range and catch the opponent using fuzzy timings for their defensive options. Games Giovanna has red hair and a tanned skin complexion. Creado por Daisuke Ishiwatari y desarrollado por Arc System . Popularity. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Either way, the opponent will be pushed away. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. Sol grabs the opponent and headbutts them. Zato-1 - 4.7. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . They have a ton of po. Overview. Baiken is very nimble and annoying to deal with in the neutral. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. This is a very small sample size, so should be taken with a big spoon of salt. You don't like characters with highly interactive pressure. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Sol Badguy; People just love playing as Sol. This is because she loses to Sol and Chipp, two of the best characters in the game. Can be kara canceled into any special move to increase its range. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. Pay attention to this and be less committal with moves at higher Risc values. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. A window in which to cancel a move. Can Clean Hit after most air normals so long as Sol is very close to the opponent and has forward momentum from a forward jump or air dash (j.D only works in the corner), and is also common after c.S. Yeah this is 100% accurate. Low hitting disjoint used to help control neutral. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. This section has strict standards that must be followed. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Guilty Gear -Strive-Anji. Throws list the amount of Frame Advantage upon successfully throwing the opponent. which can be used to challenge pressure, and 2D, a Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. Baiken's amazing normals control space very well, so moves like f.s and 2S end up being primary pokes in neutral as there isn't much she can do to contest them herself. Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. Ram easily out ranges Jack-O, push her to the corner and kill her, she can't easily escape. Bridget vs Sol Badguy Matchup Knowledge. Ramlethal does have really high reward off successful hits, more so than Millia, though she will struggle to get those hits more than any other matchup, except possibly Chipp. Useful for mashing without releasing the input for crouch blocking. A vital tool in Sol's anti-air toolkit that has greater startup than 5K but is more effective against deeper jump-ins due to its upper body invincibility. Almost always abbreviated to TK. 2S is also still useful. It's not reliable to try going for these though. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. The game was released for PlayStation 4, PlayStation 5 and Windows in June 2021, and for Japanese arcades in July 2021. What does the symbols of / and /bet symbolize in a dream? Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. Slower than 5P and 5K, but hits lower to the ground. In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Sol stabs downward with his sword. As said earlier, you don't really wanna RPS with Goldlewis. As more players learn the matchup and more characters get . It always felt like he had the tools for every match up except nago. The proportion of damage dealt on normal block. However, thanks to its slow start-up and lack of combo utility, this Overdrive is rarely used at all. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. On air hit, it floats the opponent for a reliable juggle. 28. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . His fast normals and DP can give Ram some trouble even when she does get him to block, and Chipp himself can have some really scary mixups in the right situations. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. You should only ever really use air dash in the MU on reaction when you see a whiff. Pay close attention to how much Axl is committing to that button and counterattack. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. If you play Axl for a bit you start to notice how little people understand the recovery on his moves. Score - Sum of match-up values for this character. Blazing! Overview | Frame data | Matchups | Strategy Return to Top. Properties change if Roman Canceled before all damage is dealt: Reduces positive R.I.S.C. Cannot Roman Cancel unless the opponent is in hitstun or blockstun. If you get knocked down and she sets up a Yo-Yo, you'll have to hold the mix. Instead, it should be used to control the air, as it easily allows Sol to continue pressure if the opponent air blocks it, and may score stray hits due to its long active frames. The M&M&C will kick out Axls and Goldlewis can have a better route to top. Baiken presents threatening abilities to counteract her own playstyle. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Competent neutral and approach tools that get even stronger with meter. In the case of 2H, this is faster than letting the move recover by itself. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Overall, Gold has to work a lot harder than Ram does but Ram still needs to know that he's not THAT far off from being able to take her down. Try to get Axl to whiff. It can also be kara canceled from 6S for another range increase. Therefore, be wary of resetting pressure after H Kabari as he could steal his turn back easily. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. Press J to jump to the feed. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. Try to preemptively hit where you think Chipp will be so you can try keeping him locked down. Delaying and slightly changing your buttons and timing can throw off the other ram and can lead to whiff punishes. It's risky but can work. Worst Match. Maybe it's cause of May's fast jump arc? Thus, it is a very committal attack that should only be used in situations where you know it will hit. This is actually not true. That means that a person that is willing to fight a certain match up does that knowingly. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. She does have, Ram on offense is usually business as usual. Vote for tiers. . Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. Someone you don't want to run into. I love him so much. Baiken. Popularity. This page was last edited on 28 January 2023, at 04:05. The hard knockdown leads into strong okizeme, including OTG c.S into pressure in the corner, though it can be sacrificed in exchange for even more damage with an OTG 6H (useful for closing out rounds). Used to contest an opponent's air approach or to open up opponents with a fast overhead after doing a delayed air dash. Properties for opponent on block follow Level 4 rules. Hits twice. Important tool for landing Clean Hit Volcanic Viper in the corner. Proper conditioning is a huge part of Sols gameplan. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. If Sol needs to keep his opponent blocking after c.S, an immediate f.S will usually reach even against Instant Faultless Defense. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. 13th overall. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. What are the worst matchups in Strive at the moment? Launches opponent on hit, hard knockdown upon landing. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. If the first hit of a combo, applies an additional +20. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Leo's Guilty Gear Strive tier match ups. Popularity. Guilty Gear Strive (in my opinion regrettably) let's you choose to fight against a player/character or not. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. Guilty Gear Xrd REV 2 is a fast-paced, anime-style fighting game that has captured the hearts of many gamers around the world. Situational whiff punish at best, funny "why not" move at worst. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). https://www.dustloop.com/wiki/index.php?title=GGST/Baiken/Matchups&oldid=372064. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. A flying knee which can be followed-up with a spin kick. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. It is integral to watch for Chaos' bullet amount and concentration, as they are extremely important to his gameplan. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. Giovanna vs Happy Chaos Matchup Knowledge. Luckily for you, Ram has an annoying combo and great ways to get in. I want to pre-face this by saying that tier-lists don't matter. Be ready to fuzzy a lot when she's on you. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. This technique is colloquially referred to as "Run Flame." This is a very small sample size, so should be taken with a big spoon of salt. Ram gets strong punishes on both block and startup due to its generally risky nature, being -17 on block. 23. Privileged 3 frame normal that does it all. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. Best Match. Sol grips the opponent with his fist, detonating it with flames. High reward on air hit or Counter Hit, leading into Gun Flame (or Gun Flame (Feint) on Counter Hit) followed by Night Raid Vortex for good damage and corner carry. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . Being a former Leo player confirms my own beliefs about him. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. This is especially true for multi-hit projectiles, as they keep Sol pushed away for longer. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. The two I found were Chipp against Pot and Pot against Doctor Who. Vote for tiers. Win rate. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. We'll take our She def needs buffs now. 21 sec 18-May-2022 Approaching in the air has an added risk, as Anji both has a large 6P and Kou, which are both upper body invincible and lead to high damage. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Faster than average start-up at 4 frames. Guilty Gear -Strive-. Upward swipe that hits overhead pretty quickly. Damage changes with each set of 8 active frames. Links into 5K on hit, still combos if the first hit whiffs. Can be Roman Canceled on hit for decent damage and better okizeme. GIJ&IK - Desktop. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. This is a very momentum based matchup, first to break the wall usually wins. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. It's obviously subject to change, but right now, what are the matchups that you most struggled with. I "modernized" the Blinkitys version to be more accessible. Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Level which makes it useful to use after a 2D knockdown. On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Vote for Leo's tiers . Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Can be varied in usage. Bridget. When Axl has Tension to burn, attempting to jump in on 2H will likely result in the Axl using PRC to defend himself. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. If you're concerned about which BTs do what frame data wise, you can check out, Though Ram has really good, rewarding buttons, good lows, good antiairs, and strong reward all around, with pressure that can be very difficult to beat for I-No, Ram can't cover hoverdash, The Ram player should not give the Jack-O space to summon minions with, Pay attention to Jack-O's minion Gauge, it limits what she can do, Ram can always special cancel or gatling after clearing a minion, Don't let the Jack-O player throw a minion behind you, you can't clear it if it is, run or jump at her after, When FDing Jack-O, FD her normals, not her minions to space her out.
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