If the condition evaluates to false and an <> or <> exists, then other contents can be executed. Note: Returns the description of the passage, created from either an excerpt of the passage or the Config.passages.descriptions setting. See Also: As new moments are added, older moments that exceed the maximum number are expired in order of age, oldest first. See the .includesAny() method for its replacement. Returns the size of the story metadata storei.e., the number of stored pairs. Stops playback of the playlist and forces its tracks to drop any existing data. To enable test mode, use the test option (-t, --test). Note: depending on the age of your browser, you may also see a list of all current variables when interacting with the Add field. See Setting API for more information. Harlowe's arrays, datamaps, and datasets are functionally similar to JavaScript Arrays, Maps, and Sets, but with a few key differences. In most cases, you will not need to use <> as there are often better and easier ways to forward the player. For example, you might use the story variable $name to store the main player character's name or the story variable $cash to store how much money the player has on hand. In mobile browsers, playback volume is controlled by the device hardware. Warning: Returns the bottommost (least recent) moment from the full in-play history (past + future). Creates a text input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Extract the archive to a safe location on your computer and make note of the path to it. Stows the UI bar, so that it takes up less space. Resets the setting with the given name to its default value. Call this only after populating the dialog with content. Warning: Deprecated: See the Dialog API and UI API docs for more information. The config object has been renamed to Config and some of its properties have also changed. Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. Returns an array of the story metadata store's keys. Gets or sets the playlist's volume mute state (default: false). Deprecated: In Twine, you can combine the Set Macro with an If Macro to test is some condition is "true.". Create a save, then edit the code as follows: Running that, you'll see $x is 0 and $y is 1. SugarCube 2.x - The current version of SugarCube. An array is a container that holds things. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. Returns a new array filled with all Passage objects that pass the test implemented by the given predicate function or an empty array, if no objects pass. Determines whether saving to disk is enabled on mobile devicesi.e., smartphones, tablets, etc. The story history contains moments (states) created during play. Returns a reference to the Dialog object for chaining. For more details you might want to see my "Arrays vs Generic Objects" article (part of the help file for my "Universal Inventory System" for Twine/SugarCube, or "UInv" for short). Array<string>) The URLs of the external stylesheets to import. There are ways to turn webapps into apps for mobile phones and Windows/Linux etc, but it's still running in a web browser under the hood. Returns whether fullscreen is both supported and enabled. : fired, triggered) to notify code that something has taken place, from player interactions to automated happenings. Returns whether all of the given members were found within the array. Instead, use the metadata property. Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. Returns whether a Passage object referenced by the given title exists. Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects<>. Thus, a call to UIBar.stow() may also be necessary. Removes the audio group with the given ID. If you've removed/hidden the UI bar, a construct like the following will allow you to toggle the views on and off: Note: Harlowe refers to these as "revision macros". Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. Dialog events allow the execution of JavaScript code at specific points during the opening and closing of dialogs. You can have it hold numbers, text, and even other arrays! Returns the save object from the autosave or null, if there was no autosave. This allows you to fine tune for those cases. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. To resolve these instances, you will need to quote the name of the variablei.e., instead of passing $pie as normal, you'd pass "$pie". Randomly selects the given number of unique members from the base array and returns the selected members as a new array. The handlers is passed two parameters, the save object to be processed and save operation details object. This macro has been deprecated and should no longer be used. Prepends one or more unique members to the beginning of the base array and returns its new length. When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. Instances of the Passage object are returned by the Story.get() static method. Prepends one or more members to the beginning of the base array and returns its new length. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. Returns a reference to the current AudioRunner instance for chaining. Returns a reference to the UIBar object for chaining. Pauses playback of the playlist and, if they're not already in the process of loading, forces its tracks to drop any existing data and begin loading. Compilers supporting automatic creation of media passages: Warning (Twine2): Returns whether the engine is processing a turni.e., passage navigation has been triggered. Returns the title of the most recent previous passage whose title does not match that of the active passage or an empty string, if there is no such passage. The extension relies on a workspace (or a folder) being open. Returns the number of times that the passage with the given title occurred within the story history. Several UI API methods have moved to the new Dialog API. Selects all internal link elements within the passage element whose passages are within the in-play story historyi.e., passages the player has been to before. This macro has been deprecated and should no longer be used. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Warning: The story title is not included in updates because SugarCube uses it as the basis for the key used to store and load data used when playing the story and for saves. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. Returns the AudioTrack instance with the given track ID, or null on failure. Passing the result of an expression as an argument is problematic for a couple of reasons: because the macro argument parser doesn't treat arguments as expressions by default and because it separates arguments with whitespace. To enable test mode from the Stories screen, click on the story's gear menu and select the Test Story menu item. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. Shorthand for jQuery's .off() method applied to each of the audio elements. Removes and returns a random member from the base array. Playlists are useful for playing tracks in a sequencei.e., one after another. Whenever your story is first started or, for any reason, restartede.g., the browser window/tab was refreshed/reloadedit undergoes its startup sequence. Unused by SugarCube. Sugarcube Documentation http://www.motoslave.net/sugarcube/2/ Twine is a free online tool that allows you to create interactive stories like Choose Your Own Adventure books. Does not modify the original. Returns how much remains of the track's total playtime in seconds, Infinity for a stream, or NaN if no metadata exists. SugarCube does not support the Twine1.4+ vanilla story formats' tagged stylesheets. Renders the selected passage into the target element, replacing any existing content, and returns the element. This should not be done lightly if your audio sources are on the network, as it forces players to begin downloading them. Used within <> macros. This temporary playthrough session is intended to prevent players from losing data. Generally, this means only when the variable's value will change between the time the asynchronous macro is invoked and when it's activatede.g., a loop variable. Twine1/Twee: Registers the passage as a CSS stylesheet, which is loaded during startup. As a basic working definition, non-generic object typesa.k.a. The second, and also mandatory, character of the variable name may be one of the following: the letters A though Z (in upper or lower case), the dollar sign, and the underscore (i.e., A-Za-z$_)after their initial use as the sigil, the dollar sign and underscore become regular variable characters. Prior to SugarCube v2.10.0, the strings localization object was named strings. See the. This method has been deprecated and should no longer be used. The story's title is part of the story project. Returns the string with its first Unicode code point converted to upper case. Returns the Passage object referenced by the given title, or an empty Passage object on failure. Due to how SugarCube stores the state history a few constructs are not supported within story variables. Does not modify the original. Additionally, macros in SugarCube do not return values, so macros cannot be used as arguments to other macros. represents whitespace that will be removed, represents line breaks). This setting exists to prevent a misconfigured loop from making the browser unresponsive. Returns the playlist's current time in seconds, or NaN if no metadata exists. Opens the dialog. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. Returns whether an audio group with the given group ID exists. Returns a reference to the current AudioRunner instance for chaining. Any passage may be chosen as the starting passage by selecting it via the Start Story Here passage context-menu itemn.b. This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. Only useful when you have an asynchronous callback that invokes code/content that needs to access story and/or temporary variables shadowed by <>. See the <