For colonizing, systems with multiple planets . (Read 121931 times), Array-index crash! nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. We praise everyday that mod author plays the same game as we do. Sometimes colonies change hands. I'm streaming now! [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). The more markets you give them, the stronger they come back. Press question mark to learn the rest of the keyboard shortcuts. Protip - nexerelin allows you to set colonies to autonomous, and allows you to gift colonies to various factions. Is there a way to disable most of the 4x factor like the random faction events? My Starsector intro video: https://www.youtube.com/watch?v=nZAdCGbPghE&list=PL3Hfqo2_KOldHsa9K69TzWyz4CXp9pEwi&index=1&t=27sNexerelin: https://fractalsoftwor. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Author: Histidine. Some assets in this file belong to other authors. I really should have split this guide up. It used to be called Starfarer. Choose your faction (or establish your own) and dominate the Sector! You can turn off the random events for your own faction, idk about others. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). I don't even bother to take planets and stations over anymore it's so bad. You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. Overhauls. Nex is neither, but it has a scrappiness to it. Starsector 0.95.1a is out! It used to be called Starfarer. Optional but recommended to get the other colony skills, or get a 2-skill administrator. You can take down their bases to halt the attacks, though. Nexerelin. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. So theres a data point for you. Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Wish pirates had better stuff, that you might want to use even? This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option), Avoiding Luddic Path CellsThis is the reason to build across 2 separate colonies. Nexerelin adds a layer of complexity and challenge that the game does need. Nexerelin is an absurd mod, but sadly a necessary one. Press question mark to learn the rest of the keyboard shortcuts. Other than that it's all upside. For more information, please see our Nex is a LOT of new stuff not all of which is well explained. I don't remember specifically since it's been a while, but I found it on the forums. MagicLab discord: https://discord.gg/EVQZaD3naU. A lot of things have changed, that effect colonies in starsector 0.95a. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. The people that hate you will come for you. To build stations using this mod, add the respective abilities to your ability bar! By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Can you make enemies across the sector and then settle your own colony and expect to be left alone? Constant glitchy / artifacted graphics in the menu! Can you be a Commissioned officer for a faction and still colonize? Basically follow the above guide. The Hegemony will send inspectors to check your colonies if you're using AI. Starting templar ship really needs to be the _sal variant. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. As title says. If you make use of agents to increase your relations before starting your colonies, it's by far easier. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Also Remnant farming for. I think ambassadors are from another mod, Nexerelin only gives you Agents. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? I would recommend base game over Nex, at least until it gets stale. Hope this guide is useful and takes out all the guesswork for newbies. These can either be bribed (no lost reputation), killed (5 lost reputation), or allowed to inspect (sometimes up to 50 lost reputation). starsector nexerelin colonizationmostar bridge jump injuries. I found a bug concerning nexerlin and this mod. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. csv is missing systemsCheck starsector log for more info , (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! So, if free port is off and you're not exporting drugs/organs, and you did not build a cash industry, your colony will be ignored save for the occasional AI inspection if you are using cores. Tried this ^^ and it worked like a charm! 2 million if you babysit your colony and do minimal bounties. Last Update: 12 Feb 2023. Sometimes they send out colonization missions and found colonies in new sectors they hadn't even been in before. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). (OutOfMemoryError), Turret cover crash! I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. Heres yet another error I have, not 100% certain but I think it has to do with the AI mod. (ArrayIndexOutOfBoundsException), Out-of-memory / heap full crash! Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. The game feels more dynamic, otherwise its like a static structure on top of a large lore. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. Its a chaotic universe and you cant be everywhere at once. I've played Vanilla for about 20 hours and found the fact that core worlds remain static a bit of a mood killer, so I decided to install Nexerelin. I have no clue what some things do and would apprecitae any tips. Any way to disable this or make the cooldown longer then playtime? in vanilla you can with easily make colony even if you have 100% vengeance relationship with multiple fraction, but not in nexerelin. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Before the 0.95a update there was an option to disable this at the start, now it's missing. Having strong sector defense (patrols, military command, starbases, ground defenses) becomes essential if you're going to make a lot of enemies. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. Starsector 0.95.1a is out! I see no actual settings in game and I haven't found anything to show how to do this otherwise. Really gives those epic space battle feels more than vanilla imo. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, if you're friendly with Pirates (and one option is to start as a Pirate) then they are -far- less likely to harass you. What about Agents? This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Should I install it or just stay vanilla ? Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. The Prism Freeport code and art assets are taken or adapted from the Scy Nation mod by Tartiflette and licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license.All other code is licensed under the MIT License (Expat License version) except where otherwise specified.All other assets are released as CC0 1.0 Universal unless otherwise specified. Good planet seeds for use w/ mods. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. I dont remember specifically since its been a while, but I found it on the forums. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. PantlessTemplar 2 yr. ago. All rights reserved. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Because they're currently, well they seem high for the sake of being high, let's leave it at that. You should have already obtained blueprints for your colony stations & fleet through exploring. No. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. Cookie Notice StarSector update 0.95a is here. Hey, this great, looking forward to seeing it get done. What about Pirates? Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. Or joining a war fleet I sent waiting in orbit around a planet. Let's go over the basics of how to install mods in Starsector. (OutOfMemoryError). Time to stomp some stations with the Rebirth-class. Can you make enemies across the sector and then settle your own colony and expect to be left alone? There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. So is Nexerelin worth it? To colonize any planet, the fleet is required to consume 1000 Crew, 200 Supplies, and 100 Heavy Machinery. They were around in 54 and especially in 62! Create an account to follow your favorite communities and start taking part in conversations. Is it possible to add a config for those costs? I would counter r/RyVdo13's assertion that it's "many times harder" than vanilla. Pirates will also raid you, and frequently when at -100. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 What were they thinking? Im the sort that views complexity as a challenge, as long as the result is a refined and elegant experience. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. Oh well. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). Does the owner faction react? Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Phase 3Your 1st colony should be hitting Size 5, capturing more market share and potentially attracting expeditions from jealous factions. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. Having problems? MN-1525049403752618632 (originally started this run on RC12). You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Phase 4Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Nex adds alot of stuff that frankly should be apart of the base game. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Also destroying war fleets with my tiny group of ships felt great. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Do you want massive Fleet battles? . It's good but the new assault station/ planets is not fun in the least. For more information, please see our Copyright 2023 Robin Scott. How to ColoniseReady 1000 crew, 200 supplies, 100 machinery and click the colonise button. Beginning a Starsector Colony can be a huge endeavor. Since my save got corrupted recently I've had no luck in finding good systems for colonization. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. In Vanilla I try and go for my own colony as early as possible. Survey data can be sold even if the player has already colonized the relevant planet. This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector.